This class consists of a jumping round and an agility round. Results are combined and the least faults wins.
A round of Snooker and a round of Gamblers. Results from both rounds combined with the highest points in the quickest time winning.
All faults are converted to time (e.g., 5F = 3 seconds and so on) over 2 jumping, 2 agility and 1 speedstakes round.
A progression class through a jumping round to an agility round and then to the Final, which will also be an agility round. Results are not combined in this event, so least faults in each run wins.
A qualifying round with progression to a Final. Faults converted to time (e.g., 5F = 3 seconds and so on), results from the two rounds are not combined.
To view the detailed rules please view the event schedule