Biathlon

  • The results of a jumping and an agility run are combined. Least faults wins and time used only as tie-breaker
  • Top 50% non-eliminated dogs in the jumping round progress to the agility round
  • Running order for the agility round will be in reverse order of jumping round results
  • Dogs eliminated in the agility round will not be placed in the overall result
  • In the event that there is a tie among the top 3, the agility round score will determine the winner. If there is still a tie, dogs will run-off on the agility course
In a nutshell...
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Put simply...
This class consists of a jumping round and an agility round. Results are combined and the least faults wins.

Pentathlon Challenge

  • Consists of 2 jumping, 2 agility and 1 speedstakes round.  All dogs will run the first 4 rounds
  • Scoring is cumulative over all rounds
  • Obstacle faults will be  converted into seconds (5 faults = 3 seconds) and time faults added on a 1:1 ratio for all classes in this event
  • Eliminations will incur 100 faults and standard course time
  • The top 20 after 4 rounds will qualify for the speedstakes round
  • Running order for the speedstakes will be the reverse order of placings after the 4th round
  • In the event of a tie for the combined results, the result from the speedstakes round will decide the winner. If there is still a tie, the results from previous classes will be used in the following order:  agility 2, jumping 2, agility 1, jumping 1.  If this does not produce an outright winner, there will be a run-off on the speedstakes course     
In a nutshell...
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Put simply...
All faults are converted to time (e.g., 5F = 3 seconds and so on) over 2 jumping, 2 agility and 1 speedstakes round.

CSJ National Championships

  • A progression class through a jumping round to an agility round and then to the Final, which will also be an agility round
  • Each round is a separate competition (scores not cumulative)
  • Least faults wins with time used as tie breaker only, in all aspects of this event
  • Eliminations will not progress from any round
  • In round 1, the top placed 50% or top 10 in each height, whichever is higher, will progress to the second round agility class. Running orders for this class will be drawn randomly
  • The top 10 in each height from round 2 will qualify for the Final
  • Running orders for the Final will be in reverse order of round 2 results.
  • In the event of a tie in the top 3 of the Final, the dogs will compete in a run-off on the Final course
In a nutshell...
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Put simply...
A progression class through a jumping round to an agility round and then to the Final, which will also be an agility round. Results are not combined in these Championships, so least faults in each run wins.

Steeplechase Challenge

  • The Steeplechase Challenge course will consist of jumps and pipe tunnels only
  • The top 25 dogs from the first round will qualify for the Steeplechase Challenge Final
  • Obstacle faults converted into seconds (5 faults = 3 seconds) and time faults added on a 1:1 ratio
  • Running order for the Final will be in reverse order of the first round results
  • Dogs eliminated in the Final will not be placed
  • In the event of a tie among the top 3 in this event, the winner will be decided by a run-off
In a nutshell...
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Put simply...
A qualifying round with progression to a Final. Faults converted to time, results not combined.

Games Challenge

  • Combined results of a Snooker round and a Gamblers round
  • Highest number of points wins with time considered only in the event of a tie
  • Eliminations (dogs not stopping the timer) will score 0 points and standard course time
  • The 30 top placed dogs in the Snooker round will progress to the Gamblers round provided they have scored a minimum of 20 points
  • Running order for Gamblers will be in reverse order of the Snooker results
  • In the event of a tie in the top 3 of this event, scores from the Gamblers round will determine the winner. If there is still a tie, the winner will be decided by a run-off over the Gamblers course.
In a nutshell...
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Put simply...
Get your game face on for a round of Snooker and a round of Gamblers! Results from both rounds combined.

About Gamblers:

About Snooker:

CSJ Challenger Round

  • All dogs failing to qualify for either the Pentathlon Speedstakes round or the CSJ National Championship Finals on Sunday will be entered into this event automatically
  • Dogs that have qualified for one of these events are not eligible for the Challenger Round
  • This is a one-round agility class with no connection to any previous classes
  • Least faults win with time used only as a tie-breaker
  • In the event that there is still a tie, the winner will be decided by run-off over the agility course
  • The winner in each height secures a place in the CSJ National Championship Final unless eliminated. CSJ Challenger winners will run first in the Final
In a nutshell...
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Put simply...
Everyone gets a Sunday run! If you didn’t make it to one of the Sunday Finals this class is especially for you. Win it, and you’ll also win a place in the Championship Finals!